Randomness iss 100 % part of the sandbox gameplay. BUT it can be a clever randomness : for exemple, the more you search, the more you get chances to find a treasure...it's still random, but you get a way to deal with it. And it may make more sense in the narrative.
Opinions about that ?
Ideas about how to implement ?
Someone ton lead this thread ?
[CORE] [TWEAK] A more clever Randomness
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Re: [CORE] [TWEAK] A more clever Randomness
Cela ne me semble pas prioritaire, a la réflexion, la nature de ce genre de jeu étant justement le hasard....
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Re: [CORE] [TWEAK] A more clever Randomness
Pues, habria que desarollar una alternativa concreta. Te parece trabajar en ello ?
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Re: [CORE] [TWEAK] A more clever Randomness
Pues, yo diria que los dados evocan mas el mundo de fantasia/rol. No ?
Aunque un bonito tarot...
Digamos dados para guardar las cosas simples ?
Aunque un bonito tarot...
Digamos dados para guardar las cosas simples ?